ProDesktop is a great package for showing off what parametric CAD should be able to do. However it can't be taken seriously as an industrial package as it is not really stable at all. I've taught ProD for the past 2 years and there are a few issues that keep cropping up with it.
This is a very bad package to start teaching people unless they've already got a very good grounding in geometrical constraining. It does not encourage people to build fully constrained models, nor does it tell you what assumptions it's making as you sketch.
The geometric constraints the computer puts on as standard with sketched shapes not only overconstrain many of the sketches, but worse than that the program usually misdiagnoses the cause of the overconstraint and starts complaining about valid dimensions added by the user. Getting design intent into a shape can be a nightmare.
The program still has issues with rotating parts relative to eachother (It was supposed to have been fixed in the version released two years ago). Usually if the angle is kept between 0 and 180 it's reasonably predictable, but not always. This is because the program doesn't seem to distinguish between positive and negative plane sides.
Working as a tutorial assistant in a lab with 30 computers I'll usually see at least one or two crashes with an hour. The problem is the program can often limp along seemingly still working but refusing to extrude/revolve etc. The program eventually crashes, but you never know how much work has been lost till you open the last saved file (Assuming it hasn't been corrupted - thankfully it's rare enough that the part file corrupts on this type of crash).
The configurations in the animation function are often ignored by the program in favour of leaving certain parts that should be moved where they were in the previous configuration. There's nothing worse than telling people to try building their animation again due to there being one configuration (out of about 10) which isn't working because that 'might' fix it. On occasion I've also seen the rendered version of an animation behave differently from the unrendered version too.
Whole assembly files have a nasty habit of corrupting for no reason too, rendering many hours of student's work unusable.
Here are a few guidelines for working effectively with ProD:
Use 'save as' a lot as you build single parts. This will save you from the inevitable crashes and the occasional corrupted save.
Keep sketches small, not because the program can't handle big sketches, mainly because troubleshooting overconstraints in the sketches is a nightmare once they get complex.
Never constrain anything to rotate more than 180 degrees relative to anything else. It works sometimes, but often fails in one configuration for no good reason.
When assembling a model use subassemblies of 5 or 6 parts. I've seen 2.4GHz machines with 256Mb RAM hang hopelessly on assemblies with 15-20 simple parts. They're extremely fast once you use subassemblies.
If a model is more than 50m long or so, the program will hang badly in generating features. I'm guessing this is because the program has a hard wired variable set as the maximum accuracy to which the program will work so it generates lots of extra facets when models get dimensionally big even if they're still quite simple.
One feature which is very usefu, but not too obvious is that you can get different coloured glasses by setting the part to be glass, right clicking on the part and changing its colour in the material properties.
The ProDesktop render is excellent too! It looks better as standard than ProE ever has. It's also got proper reflections between parts and refraction in the glass parts. However there aren't as many tweaks possible compared to ProE, so if your render looks poor there's very little that can be done to fix it in ProD.
ProD takes about 2 or 3 hours to get used to. More practice with it will only make you slightly faster. As an experienced ProE and ProD user I drew and assembled the model pictured below using ProE in about half the time it took on ProD.
I hope people don't take my comments as being too negative though. ProD is free, it's easy and fun to use and has many powerful features (People who've tried 3D AutoCAD are disgusted by how easy ProD makes things
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) and it's still better to use than most expensive packages. You'll hit its limits pretty quickly, but it'll whet your appetite for full on parametric CAD. ProE had a good look at the ProD interface before they redesigned their user interface for Wildfire - it's that good!