1Sick6
Mechanical
- Jun 16, 2008
- 7
Hi, pretty sure this is my first post, but i've been reading on here for a few years - great forum!
Ok, I've read tons about the details of suspension design (ie roll rates, roll stiffness, roll couple %...) but as I took a step back and was trying to explain the big picture to someone, I realized I don't really know what's going on haha.
Basically, my question is what is the goal of a "race" suspension?
From what I've absorbed (through both good and lots of bad info) the two goals are:
- to keep as much of the tire in contact with the ground for the greatest amount of time possible.
- to limit "weight transfer" in order to get the most out of the tires.
I realize there are tons of other factors that go into the design, but I'm just trying to figure out the basic goals that are directly related to how fast a car can go around a corner. Am I missing any?
The first goal makes sense so long as you stick to the convention that more tire on the ground = more grip (something that my physics teachers try to challenge but I'll keep ignoring them for now)
The second goal also makes sense, but its what i've got the most questions about. If load transfer is only related to mass, CG height, and track width - how do things like ARB's and stiffer springs result in more grip? How does the "all evil" body roll hurt performance? The same load is being transferred through the springs (and ARB's), they're just not compressing right?
My only thought on it is that as the body rolls, the CG is shifted slightly to the outside of the turn giving us *some* weight transfer (we actually get to use "weight" for once). The part i struggle with is: how much does this really affect things?
Also, I hear people talking about "balancing" the car with ARB's. Saying that "a stiffer bar will reduce load transfer at that end of the car." Then they get into roll couples and then appears all kinds of facts about car behavior due to one end of the car resisting roll more than the other. Where does that come from?
Sorry this ended up so long,but if nothing else I already better understand whats going on by typing/thinking this out. Thanks for the help!
-matt
Ok, I've read tons about the details of suspension design (ie roll rates, roll stiffness, roll couple %...) but as I took a step back and was trying to explain the big picture to someone, I realized I don't really know what's going on haha.
Basically, my question is what is the goal of a "race" suspension?
From what I've absorbed (through both good and lots of bad info) the two goals are:
- to keep as much of the tire in contact with the ground for the greatest amount of time possible.
- to limit "weight transfer" in order to get the most out of the tires.
I realize there are tons of other factors that go into the design, but I'm just trying to figure out the basic goals that are directly related to how fast a car can go around a corner. Am I missing any?
The first goal makes sense so long as you stick to the convention that more tire on the ground = more grip (something that my physics teachers try to challenge but I'll keep ignoring them for now)
The second goal also makes sense, but its what i've got the most questions about. If load transfer is only related to mass, CG height, and track width - how do things like ARB's and stiffer springs result in more grip? How does the "all evil" body roll hurt performance? The same load is being transferred through the springs (and ARB's), they're just not compressing right?
My only thought on it is that as the body rolls, the CG is shifted slightly to the outside of the turn giving us *some* weight transfer (we actually get to use "weight" for once). The part i struggle with is: how much does this really affect things?
Also, I hear people talking about "balancing" the car with ARB's. Saying that "a stiffer bar will reduce load transfer at that end of the car." Then they get into roll couples and then appears all kinds of facts about car behavior due to one end of the car resisting roll more than the other. Where does that come from?
Sorry this ended up so long,but if nothing else I already better understand whats going on by typing/thinking this out. Thanks for the help!
-matt