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Smooth out the surfacing on solid

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engmechs

Mechanical
Apr 22, 2005
80
Hi all,
I created an item, with fancy body surface, & I knit different surfaces together. I can generate a solid body alright. However, the joint between surfaces are quite sharp, & lost the continuous curvature property. What can I do to fix this?

Filleting? Not very effective. I end up to redo the cross section with spline & redo the skin together. But this is quite hard. Any ideas?

Please advise.

engmechs
 
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I would cut out a section using split line and delete face, then use a fill surface to fill the gap and re-solidify the part.
 
I agree with dezignstuff and just wanted to add that you cant use constraint curves by using the option in the delete face feature. Surface fill gives much better and uniform results when using some constraint sketches. Select tangency is an important one for that G0 & G1 continuity you spoke of. Make sure you give the constraint sketch end points pierce relations and make them tangent to a split line in the plane of your sketch.

When you get to a design whats not really what you want and your trying to save your design intent you should ask yourself, is there something I could have done in the firstplace to get the design I wanted. Delete face and fill is an awesome tool, but you should design with the intent of using it.

RFUS
 
smoothjoint.jpg


This starts out as a nasty sharp edge that we want to smooth over.

Start with a split line around the edge...

Then use Delete Face with the Delete option (not Delete and Patch)

Then use a Fill surface with tangency to the appropriate edges, using the "merge result" and "try to form solid" options

good luck
 
Here is a closed surface loft of 4 different angled lines around an elipse. Then two spline contraint curves.

examp8ce.jpg
 
Thanks rfus, & dezignstuff,
Both very good comments. It improved my part's skins.
Regards,


engmechs
 
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