First off, if you're trying to create any sort of kinematic 'simulation' your Assembly must have some degrees-of-freedom, that is you could manually drag a Component using the...
Assemblies -> Component Position -> Move Component...
...function and it would 'articulate', honoring the Assembly Constraints. If you can do that, then you can use Assembly Sequencing to 'drive' your assembly as if it were a mechanism.
So start Assembly Sequencing and create a new sequence. Then select the first icon on the toolbar below titled 'Insert Motion' and when the dialog bar comes up, select the Component that you want to 'drive' and then select the next icon, titled 'Move Object' and when the 'drag handles' appear select the one that represents the motion that you wish to apply (note that you can only apply a motion that can actually be performed meaning that even if all the handles are displayed, only one or two might actually be applicable so you really should experiment ahead of time, as I suggested above, using the Move Component function to get a feel for what works and what doesn't). When you select a handle an entry widget will appear where you can enter the amount of movement that you wish to apply. For example, in my threaded-rod case, I select the handle that would rotate the threaded-rod about its axis and then entered the number of degrees that I want it to move, in this case it was 12,000° which gave me approximately 33 rotations. Note that you can enter positive or negative values, just that you can't enter any value which would cause a motion that would exceed the degree-of-freedom. In this case, anything much over 33 rotations would have exceeded how far the threaded-rod could move before it ran out of the nut.
Once you see the preview and if it was OK, then select the 'green' checkmark to accept the motion and you can play it back using the 'VCR' buttons in the toolbar. Note that you can also enter 'camera' postions by rotating the image before or after any motion and hitting the 'Camera' icon in the 'Insert Motion' toolbar dialog, to save that 'point of view'. This way you can get the sequence to zoom in or out, or move around during the sequence playback. To remove individual motions or cameras, open the Sequence Navigator 'tab' on the 'Resource Bar'. You can delete motions and cameras by selecting them and press MB3 and selecting 'Delete'.
Anyway, play with it a bit and you should get the hang of it.
John R. Baker, P.E.
Product 'Evangelist'
Product Engineering Software
Siemens PLM Software Inc.
Industry Sector
Cypress, CA
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