"is your reasoning that the ideal state is for a circuit car to use exactly all of its wheel travel? If it doesn't then car is too stiffly sprung, and so will not develop full grip."
Greg
It is a bit of a Catch-22. We want to have a low center of gravity, and a low drive provides a low center of gravity. Thus, it is idea to lower the car as much as possible, and the limit is when it hits the ground. We can then have a harder sprung car that is lower, or softer which must be correspondingly higher for not hitting the ground. But having a high car that is tightly sprung becomes a loss in the CGH, as well as a soft car that is too low will be a loss in that it hits the ground the whole time. Should we adjust the springs to rideheight or rideheight to the springs?
First let me say that my theory is that we must have balance based on the choice between the stiffness of the suspension of the roll and pitch in order to benefit all suspension travel effectively. Then we look at how the track looks, how smooth or rough it is, because that is what determines how much travel is that we need. Depending on the asperities looks (and curves), we will receive different combinations of balance between the suspension and shock absorbers, which in turn affects the rideheight which must be used. Right adjusted car is using all available rideheight effectively.
It is wrong to say that a harder or softer car go faster or slower in general. We will always be a frontier where the hardness becomes too hard or softness of soft. But if we see it from a purely tiregrip situation, softer suspension gives more grip, but then the chassis movement must be dealt with on the right way, and we have a deterioration of the needed CGH.
Goran