For some reason engineers know little about photoshop.
One stumbling block for me setting up a websitegalary (for engineers to show
or share their work in a websume form) caleld websume... We completed most of
the programming however have been reluctant to unveil for this one reason.
If an engineer had some pictures to post they hardly know what 72 dpi means and
do not know how to manage some simple functions in photoshop. <?:namespace prefix = o ns = "urn:schemas-microsoft-com

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When we do supper realistic textures the key to getting it up a notch is to use
photoshop and layer other textures or death or blur on the edges to help one
focus onto the item being sold. I want to encourage each engineer on the forum
to mess with photoshop for a few hours. <O

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Mess with and understand dots per inch or DPI. The internet sits at 72dpi because
that is what most monitors are set too. When you go to print you usually try to get
300 dpi. Large posters on the expressway may go higher. The more dots the
better the image.<O

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Mess with height and width. And don't skew the image.keep you image manipulation
proportional. Don't modify the height separate forum length.<O

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Mess with layers. This is key <O

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Mess with masks. This is important for selections and the wand tool. Those who
save their selections out can re-grab that selection later for more manipulation.
ie. I forgot to set my floor reflections or reflection is to high. If I do two renders
from the exact same camera I can later in post production using photoshop to
marry the reflection using opacity settings. Just alow the mask or outline of one
very shinny floor to blend with another rendering with zero reflection in the floor.
You might have another layer with some ripples so you can muddy up the reflection
some. That is three layers total. This is the secrete to hi-end renders! <O

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I suggest messing around a little with photoshop. And don't mess with anything
else because photoshop is industrry standard and everything else is subpar.
Edited by: design-engine