jrmartin
Mechanical
- Jan 6, 2005
- 23
I've created a custom list of materials we typically utilize, with applied materials in the Realview Graphics section and textures when realview is turned off.
After a part is created, I apply the appropriate material. If Realview is turned off at that time, the normal texture for that material is shown. Switching to Realview does nothing graphically, it's as if the Realview data is not being saved.
Now if I create another part, this time with Realview turned on ... everything works as is should. Switching realview on/off produces the two visual effects.
In assemblies of parts with the same material (i.e. parts that should have the same visual properties), switching realview on/off effects only a handful of parts. It appears to be random effecting some parts some of the time.
Anyone experienced this and how to fix ... Is there something I'm doing incorrectly?
SW2006 SP3.1
NVIDIA Quadro FX 3500
TIA
Jeff Martin
After a part is created, I apply the appropriate material. If Realview is turned off at that time, the normal texture for that material is shown. Switching to Realview does nothing graphically, it's as if the Realview data is not being saved.
Now if I create another part, this time with Realview turned on ... everything works as is should. Switching realview on/off produces the two visual effects.
In assemblies of parts with the same material (i.e. parts that should have the same visual properties), switching realview on/off effects only a handful of parts. It appears to be random effecting some parts some of the time.
Anyone experienced this and how to fix ... Is there something I'm doing incorrectly?
SW2006 SP3.1
NVIDIA Quadro FX 3500
TIA
Jeff Martin