It's actually an old competitor to ADAMS called Working Model 3d. As in all software it does some things better and some things worse than ADAMS, generally it is more fun and less customizable. I imagine it is less accurate, but the less time you spend fighting the tool, the more time you can spend modelling. MSC bought it and killed it.
Zekeman -there's no proof, that is just a full physics model of a possible solution. That is, if you built what I modelled in the real world I would expect it to behave in a roughly similar fashion. And if it didn't then I would get very interested. It may not be a good model of how a real person swings, it is a model of a mechanism that exhibits swing-like behaviour.
Notice that it takes a long time to build up a respectable amplitude - if after a minute of swinging the swing was only moving by a couple few degrees the average child would give up. Therefore the REAL method you use to start swinging is different to this, but it does confirm the point that driving a resonant system at its resonant frequency, especially with the addition of even small non linearities (in this case geometry), allows energy to be put into the system.
fex32 Yes, collisions and contact are modelled in both ADAMS and WM3D. Analytically it is a pretty horrible problem, to get realistic behaviour it is often necessary to fine tune some pretty arbitrary numbers. Here's a contact model, of one of those big container gantries smacking into an obstruction on one rail. There's some pretty neat stuff going on inside that model, I think it is one of the best 'simple' models I've done.
Cheers
Greg Locock
I rarely exceed 1.79 x 10^12 furlongs per fortnight