Thanks bro, means alot from a renderer and modelersuch as yourself. The model is about 95% done, when it is done I will send you the .prt file and room setup. Oh, I just remembered. I didnt save the room or lighting but I can tell you what I used. The lighting is a spotlight pointing directly at the middle of the gun with only the default distant light. The floor has very little shine with low reflectivity and default grey color with no textures. The walls are the same. The textures used on the gun I sent you in the textures files. Both are applied planar with a low bump around 20. I will most likely rerender some other views when the model is finished so I will save the room setup when I do that. One other thing I wanted to point out. I remember telling people that the settings for anti-aliasing make a big difference. The grey gun was rendered with settings of 0% and 128 scans. The red gun was rendered with the settings of 10% and 32 scans. Look at the difference in details between the lettering on the gun, look close at both guns and you will see a huge difference. You cant even read the serial number on the red gun at the bottom of the grip, you can easily read the grey one. If you want a truly better render, use 0% and 128 scans or more.
Edited by: CPiotrowski