more on tx3 etc..
<H2 style="MARGIN: auto 0cm; TEXT-ALIGN: center" align=center><A name=_Toc70220545>
Converting Other Image Formats Into Bump Maps, Decals, and Textures</A> <?:namespace prefix = o ns = "urn:schemas-microsoft-com

ffice

ffice" /></H2>
<H2 style="MARGIN: auto 0cm; TEXT-ALIGN: center" align=center><A name=_Toc70220546>
<HR align=center width="100%" SIZE=4>
</A></H2>
Pro/ENGINEER Wildfire is capable of not only applying textures from the
graphic-
library, but has the capacity to convert other image formats into those usable by Pro/PHOTORENDER, using the
Image Editor from within the
Render Control tool bar.
<DIV =Msonormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: center" align=center>
<HR align=center width="100%" SIZE=2>
</DIV>
Procedure
1. To retrieve the image, select the
Image Editor icon from the
Render Control tool bar. This will launch the
Image Editor as a separate window. In the
Image Editor, select
File > Open. From the
Open dialog box, select the image file that is to be converted, then select
Open. The image file will then appear in the
Image Editor.
<DIV =Msonormal style="MARGIN: 0cm 0cm 0pt 36pt; TEXT-ALIGN: center; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" align=center>
<HR align=center width="100%" SIZE=2>
</DIV>
2. In order to create a texture image (.tx3 file extension), select
File > Save As. Change or accept the file name in the
New Name text field, then select the down arrow to the right of the
Type field. Change the type to
PTC Color Texture (*.tx3), then select
OK. Make sure to place the new texture file within the graphic-library.
<DIV =Msonormal style="MARGIN: 0cm 0cm 0pt 36pt; TEXT-ALIGN: center; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" align=center>
<HR align=center width="100%" SIZE=2>
</DIV>
3. To create a
PTC Bumpmap (*.tx1) or
PTC Decal (*.tx4), retrieve the image the same way as in Step 2. Before saving it as another format, select
Image > Create Alpha Channel. To write white pixels to the transparent channel, accept the RGB values of 255 255 255. To write other colors to the transparent channel, input their values here. (See the
Suggested Technique for Defining an Image's Alpha Channel Using Non-White Pixels for more information). Select
File > Save As. For bumpmaps, change the
Type to
PTC Bumpmap (*.tx1). For decals, set the
Type to
PTC Decal (*.tx4) and select
OK.