Hi
Using NxOpen, in a multi-body part, how can I know whether a face is located inside another body or not? The main aim is to find which faces of solid-body A are located inside solid-body B.
Using boolean solid intersection is a solution but does not work properly because even though you have already split the faces of body A on its intersection with body B using DivideFace, it again splits some of the faces slightly different and creates new faces and you don't have the relation between newly generated faces with the original ones (to judge about the original ones).
Using NxOpen, in a multi-body part, how can I know whether a face is located inside another body or not? The main aim is to find which faces of solid-body A are located inside solid-body B.
Using boolean solid intersection is a solution but does not work properly because even though you have already split the faces of body A on its intersection with body B using DivideFace, it again splits some of the faces slightly different and creates new faces and you don't have the relation between newly generated faces with the original ones (to judge about the original ones).