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Moving a Part to the "Origin"

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SoledWorker

Mechanical
Joined
Aug 20, 2001
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50
Location
US
I have a sldprt that was built away from the origin. Is there a way to move the part so that, for instance, the corner of it is on the origin?
 
The part was made by doing 2d -> 3d, so the sketches have few constraints.

Moving the first sketch "destroys" the part.

Is there no way to redefine the origin, or move the actual part?
 
no the origin is stationary. you have to move the sketch I would recommend you go to each sketch and contrain it to other edges or the part or sketches. Then when you get to the first sketch constrain it but not to the origin. Then you can add relationship to the sketch and the origin.

I have done this many of times before and it works. Although you have to understand SW a bit to make it work. You have to understand the Parent - Chlid relationships and use that to your advantage. Thats why I say constrain each sketch to either another sketch, edge or face. this puts a parent child relationship between the two. then once you get down to the first sketch you should be able move that sketch without messing the geometry up.

I hope you followed all of that, Scott Baugh, CSWP [spin] [americanflag]
credence69@REMOVEhotmail.com

*When in doubt always check the help*
 
I forgot a couple things. ALWAYS use fully constrained sketches. Thats why your sketches are moving. Add dimensions to the sketches even if you don't need them just so the sketches are fully constrained. Also you will need to constrain the first sketch to origin by some means like a dimension or two. THen once you do the sketch constraining of all sketches you can remove that constriant of the first sketch to the Origin and move that sketch to the position you want and the other sketches should follow.

If your still having a hard time understanding me send me the file and I'll try and show you what I mean...Or send a similar sample for to show you.

Regards, Scott Baugh, CSWP [spin] [americanflag]
credence69@REMOVEhotmail.com

*When in doubt always check the help*
 
There are two ways to deal with this:

1) Take a look at the relations in the sketches and features following the base feature. If they have relations to reference geometry such as the primary planes or the origin, then moving the base feature could cause these features to fail. If these features are only related to previous features then everything should update fine after the base sketch is moved.

2) If you move the base feature sketch, the sketches of the following features will fail because they do not follow along. You can try this:
- suppress all features after the base feature
- translate the base feature sketch to the desired position
- translate the following feature's sketch to the desired position and then unsuppress the feature. It should now rebuild properly.
- repeat for the remaining features




 
Regarding temporarily holding the sketch in place while you're getting the rest of the sketch constrained to itself, Scott Mentioned putting a couple of temporary dimensions to the origin, so you can see everything turn black as it becomes defined. Another way, is to temporarily put a "fix" relation (constraint) on some point in the sketch. When everything is black (indicating the sketch is fully constrained), you can remove the fix relation (or the dimensions to the origin), and relate the point you desire to be at the origin to the origin. Of course, Stoker's warnings about making sure things are related to the base feature still apply. Charley Leonard
CSWP
 
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