CarbonWerkes
New member
- Mar 15, 2006
- 62
Hi all
Im doing some automotive aerodynamics work, and am using SW to generate my solid models. I have a base chassis (a solid) created. I opted to design this plug as a form without wheel wells, so that I could add fender flares of various profiles later. My expectation was that I would use an extrude cut to create the wheel wells right through the attached solid fender flare so that I dont have a two-sided shape to deal with on the fluid dynamics side of the process (clean solids with no sharp internal angles makes life much easier).
Im having a lot of difficulty generating fender flare shapes. I have tried projecting sketches onto the body to use as a loft edge, but the convolution of the body tends to make the loft distort or even undercut the existing body solid.
So, I guess Im looking for advice on how best to approach a problem like this. Should I use planes and lofts, and knit into a solid? Should I do this as an assembly, where I create an extruded boss and use loft cuts/etc to generate a part for later attachment in the assembly? Are there other/better approaches (have tried sweeps, but the changing profile required makes that not practical)?
Any guidance is greatly appreciated.
Im doing some automotive aerodynamics work, and am using SW to generate my solid models. I have a base chassis (a solid) created. I opted to design this plug as a form without wheel wells, so that I could add fender flares of various profiles later. My expectation was that I would use an extrude cut to create the wheel wells right through the attached solid fender flare so that I dont have a two-sided shape to deal with on the fluid dynamics side of the process (clean solids with no sharp internal angles makes life much easier).
Im having a lot of difficulty generating fender flare shapes. I have tried projecting sketches onto the body to use as a loft edge, but the convolution of the body tends to make the loft distort or even undercut the existing body solid.
So, I guess Im looking for advice on how best to approach a problem like this. Should I use planes and lofts, and knit into a solid? Should I do this as an assembly, where I create an extruded boss and use loft cuts/etc to generate a part for later attachment in the assembly? Are there other/better approaches (have tried sweeps, but the changing profile required makes that not practical)?
Any guidance is greatly appreciated.