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force at a point on a seesaw

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puppet

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say i have a seesaw. you knwo the balancing plank in your old school playground.


Now say i want to work out the force at the opposite end due to gravity to offset the larger kids on the other side. How would i go about this in wf4?


like http://en.wikipedia.org/wiki/Seesaw


Yes yes i know how to do it by hand. But lets say i will have dynamic weights on the other side. And will have a feasibility study in the background to develope my counter balance.


Hope this makes sense
 
pokepoke
 
I've created such a system which balances against the
pressure of oil so the easiest to get into the weight
compensation.
But it was very well set specific weights.
I also saw that such a system take on a corporate weight of
such cells clutches.
I was looking for is out of date if you
 
What kind of tools do you have in your license pack to work with? If you have BMX, then you can adjust the location of the CG by finding its location WRT the pivot center and adding/movingthe weights on either side until the distance of the CG to the pivot point is zero, minimized or provides the torque you're looking for.


Cheers,


Kaz
 
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