V5, like other systems, allows various ways of doing things and naturally some will be better, or more accurate, than others.
In my first picture the
Backtrack method was deliberately used to reduce the risk of error creeping in.
The Red Fillet was derived from the two surfaces, so to find the centreline using them is the most accurate way. To work from a derived element is analogous to photocopying a photocopy, there is bound to be
some degradation.
In this picture two
fences have been created on the trimmed boundaries of the original surfaces and normal to them. It is best to hide the fillet and it's boundaries first. Going back to the source elements is the better way.
Of course, the fillet may be a Blend or something else with a spine, so that the fillet is rather more complex and requires a different approach.
I seem to remember, years ago, previous versions of Catia had a function in Curve 1 or Curve 2, called Bi-Tangent and Tri-Tangent. These would compute the curves created by rolling an imaginary ball along the valley of two surfaces, the output was the contact curves and the locus of the centre of the rolling ball.
But, whatever way it is done, an understanding of the geometry and what is really happening is invaluable. It's too easy to create something that
looks right but may be technically, rubbish.