morans
Mechanical
- Feb 5, 2009
- 62
Hello! I have an unusual request from a customer of mine, at least compared to most of the modeling that I do, but essentially what I'm looking for is a way to bend/morph/deform a parametric model (if possible)... similar to how the modifiers work in 3DsMAX for anyone familiar with it.
To be a little more specific, I helped design a product that will be made out of a thin pliable plastic, similar to a plastic laundry basket, and the product is meant to deform in a fairly specific way. My customer wants me to show this model, which is pretty complex to begin with, is it's deformed state. I've racked my brain trying to figure out how to do this and I can't come up with anything. It doesn't have to be 100% accurate, it just has to look pretty for various presentations and such.
I've attempted exporting it out to 3DsMax in hopes of modifying it there and re-importing it back into NX, but it converts it to a mesh and completely screws the geometry up. Any help would be greatly appreciated.
To be a little more specific, I helped design a product that will be made out of a thin pliable plastic, similar to a plastic laundry basket, and the product is meant to deform in a fairly specific way. My customer wants me to show this model, which is pretty complex to begin with, is it's deformed state. I've racked my brain trying to figure out how to do this and I can't come up with anything. It doesn't have to be 100% accurate, it just has to look pretty for various presentations and such.
I've attempted exporting it out to 3DsMax in hopes of modifying it there and re-importing it back into NX, but it converts it to a mesh and completely screws the geometry up. Any help would be greatly appreciated.