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When failed features won't regenerate

When failed features won't regenerate

When failed features won't regenerate

(OP)
So,

I have a feature tree filled with red-lettered features. All that is required to restore the feature is to edit the definition and immediately accept. The feature will be repaired without any changes made. So my question: is there anything that will save me from repeating this arduous procedure for my entire tree? The control+G command does nothing.

Possibly related: The regeneration manager lists features as failed that look completely fine otherwise.

Thanks all. I have faith that you are smarter than I!

RE: When failed features won't regenerate

What is/are the features that are failing originally? And does one feature cause many others to fail after which the rest are repaired? Or must you individually repair each feature every time?

RE: When failed features won't regenerate

Have you tried using the model player?

Sounds like you have some common reference that Pro/E is automatically updating when you do the redefine.

----------------------------------------

The Help for this program was created in Windows Help format, which depends on a feature that isn't included in this version of Windows.

RE: When failed features won't regenerate

When I'm modifying early features of a long model tree, I move the "Insert Here" icon directly below, or near that feature, or supressing the rest of the tree. That way if I get any redefine conflicts, I can take it one item at a time, and know sooner by looking at the tree, where the conflict is.

RE: When failed features won't regenerate

It's probably a lost reference that the Sketcher is able to find a substitute for. Check the Sketcher entities carefully to see the constraints to see what's wrong.

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