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Spiral cmd
2

Spiral cmd

Spiral cmd

(OP)

Hi;
I have searched the archives and looked over the docs on the GSD spiral cmd. I am attempting to create a variable radius that starts at one dimension and increases as the arc increases similar to a logarithmic spiral. Not sure if this is the direction I should pursue with this, and would greatly appreciate anyone's thoughts or suggestions.
John

RE: Spiral cmd

From what you described, a spiral sounds like the solution to your variable radius problem. But I believe the variation in the radius is linear, not logrithmic.

Could you provide a picture of what you want? Or at least provide some input parameters?

RE: Spiral cmd

Another way to make the variable radius curve is with PARALLEL CURVE and LAW.

Make a LAW that defines the logrithmic variation in the radius (from R1 to R2). Then make a circle with a base radius of R1. Use PARALLEL CURVE to 'offset' from the base curve.

RE: Spiral cmd

2
Probably, the easiest way to create a log spiral is to write some code using the parametric equation for a logarithmic spiral, and if I was doing that I'd write it in a VBA macro in Excel and then create the spiral from an external file, the only limitation being 500 points - if I recall.



But, if the code writing method is ruled out it can be done by making the (planar) spiral from a space curve. The V5 Spiral offers a increasing radius that only increases linearly (Archimedean), and the Helix Law is limited to either linear or 'S' type - but nothing more sophisticated. However, the Sweep tool allows the use of Advanced Laws.

I think an elegant solution is to create a single element, irrespective of the number of turns.

There are three parameters in a spiral, apart from defining the nature of growth:-

  • Start Radius
  • End Radius
  • Number of Revolutions
Click the small images to enlarge them...

                       (1)                                     (2)                                    (3)                        


                       (4)                                     (5)                                    (6)                        

So I swept a helical surface along a line, using a pitch which increases according to a logarithmic law. This surface, which looks like an accelerating screw conveyor,  intersects a cone, resulting in a conical helix with a log variable pitch.

If the semi-cone angle is 45 degrees then it is easier to visualise what is happening: the conical helix is going to re-mapped onto a plane - giving the required Spiral. This effective transformation is the key operation to getting the (multi-turn) log spiral - in one go.

======================================================

First thing to do is draw a Logarithm curve, because if we want a log law we've got to construct a log curve.  I used the log values of 1 to 10, with unit increments (using a calculator), and shifted the decimal place over to scale them up by 100 - when creating a set of curves to put a spline through (#1). This gave a curve from (0,10) to (100,100), conveniently giving a delta Z of 90. This will represent 90 degrees in the sweep Angle input. A line then needs to connect the points (0,10) and (100,10) - this is the Law Reference and the log curve is the Law Definition (#4). With a default scale of 1, OK the Law.

                       (7)                                     (8)                                    (9)                        

A line normal to an axis will generate the helical surface when it is wound along the axis by angle controlled by the log law (#5&#6). Another line, in the same plane, will be revolved to make a cone. This second line will go from a point that is the Start Radius to the End Radius - over the length of the axis.  

At this stage I'd recommend setting this up with the law as it is: scale=1. It will have made a spiral over 90 degrees (#2), so edit the law by changing the scale to 4 - and the spiral will now do one complete turn (#3). Changing the scale by multiples of 4 will increase the number of turns, in this example there are 4 turns - so the scale will be 16 (#7). The Start and End Radii could also be edited by their respective point values - if needed.

Intersect the helix and the cone: this will give the conical helix (#8). Hide the two surfaces. Then project the conical helix on to a plane normal to the axis.  This is the required Logarithmic Spiral (#9).

If the spiral needs to have a diminishing radius rather than an increasing one, then the helical surface can be flipped about its axial mid-point using a symmetry transform.

At first, this might appear to be a long-winded procedure, but the result will be an accurate solution, created from a few initial construction elements.

It's an interesting exercise in spatial thinking, what I usually call simply complex..!

======================================================

If some other type of law is required, then an appropriate curve is drawn; this could be a parabola, cubic or a polynomial.

But certain curves, some are listed below, can be constructed using Kinematics  - by putting a trace on a moving point, using a fine increment to generate  plenty of points, and then running a spline through them.
  • Cycloid
  • Involute - similar to log spiral
  • Epitrochoid
  • Hypotrochoid
======================================================

RE: Spiral cmd

(OP)
First & Formost thankyou all for your responses and especially to Kapitan. Such a wonderful community! You truely are amazing in your through and thoughtful posts of information. I think I have a better sense of direction now to achieve my goal. I will post the final results upon completion in hopes that others may benefit as well. Again, Thankyou so very much for your time and energy.
J

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