## Spiral cmd

## Spiral cmd

(OP)

Hi;

I have searched the archives and looked over the docs on the GSD spiral cmd. I am attempting to create a variable radius that starts at one dimension and increases as the arc increases similar to a logarithmic spiral. Not sure if this is the direction I should pursue with this, and would greatly appreciate anyone's thoughts or suggestions.

John

## RE: Spiral cmd

Could you provide a picture of what you want? Or at least provide some input parameters?

## RE: Spiral cmd

Make a LAW that defines the logrithmic variation in the radius (from R1 to R2). Then make a circle with a base radius of R1. Use PARALLEL CURVE to 'offset' from the base curve.

## RE: Spiral cmd

But, if the code writing method is ruled out it can be done by making the (planar) spiral from a space curve. The V5 Spiral offers a increasing radius that only increases linearly (Archimedean), and the Helix Law is limited to either linear or 'S' type - but nothing more sophisticated. However, the Sweep tool allows the use of Advanced Laws.

I think an elegant solution is to create a single element,

irrespective of the number of turns.There are three parameters in a spiral, apart from defining the nature of growth:-

- Start Radius
- End Radius
- Number of Revolutions

Click the small images to enlarge them...So I swept a helical surface along a line, using a pitch which increases according to a logarithmic law. This surface, which looks like an accelerating screw conveyor, intersects a cone, resulting in a conical helix with a log variable pitch.

If the semi-cone angle is 45 degrees then it is easier to visualise what is happening: the conical helix is going to re-mapped onto a plane - giving the required Spiral. This effective transformation is the key operation to getting the (multi-turn) log spiral - in one go.

======================================================

First thing to do is draw a Logarithm curve, because if we want a log law we've got to construct a log curve. I used the log values of 1 to 10, with unit increments (using a calculator), and shifted the decimal place over to scale them up by 100 - when creating a set of curves to put a spline through (#1). This gave a curve from (0,10) to (100,100), conveniently giving a delta Z of 90. This will represent 90 degrees in the sweep Angle input. A line then needs to connect the points (0,10) and (100,10) - this is the Law Reference and the log curve is the Law Definition (#4). With a default scale of 1, OK the Law.

A line normal to an axis will generate the helical surface when it is wound along the axis by angle controlled by the log law (#5). Another line, in the same plane, will be revolved to make a cone. This second line will go from a point that is the Start Radius to the End Radius - over the length of the axis.

At this stage I'd recommend setting this up with the law as it is: scale=1. It will have made a spiral over 90 degrees (#2), so edit the law by changing the scale to 4 - and the spiral will now do one complete turn (#3). Changing the scale by multiples of 4 will increase the number of turns, in this example there are 4 turns - so the scale will be 16 (#7). The Start and End Radii could also be edited by their respective point values - if needed.

Intersect the helix and the cone: this will give the conical helix (#8). Hide the two surfaces. Then project the conical helix on to a plane normal to the axis. This is the required Logarithmic Spiral (#9).

If the spiral needs to have a diminishing radius rather than an increasing one, then the helical surface can be flipped about its axial mid-point using a symmetry transform.

At first, this might appear to be a long-winded procedure, but the result will be an accurate solution, created from a few initial construction elements.

It's an interesting exercise in spatial thinking, what I usually call

simply complex..!======================================================

If some other type of law is required, then an appropriate curve is drawn; this could be a parabola, cubic or a polynomial.

But certain curves, some are listed below, can be constructed using

Kinematics- by putting a trace on a moving point, using a fine increment to generate plenty of points, and then running a spline through them.## RE: Spiral cmd

J