Modeling Tubular Frames
Modeling Tubular Frames
(OP)
Hi all,
I was wondering what the common method is for modeling a tubular frame, ie. a rollcage in a car.
I have been working with the "pipe" protrusion option, and making nodes with datum points where the members come together. This works good, but problems arise when there is a junction of more than one tube at a node. I'm having a hard time figuring out how to make a new tube butt up against the existing tubes without running through them. (I want something similar to the "Extrude --> Up to surface" functionality).
I'm just trying to get an idea on what methods others use for these types of models.
Thanks!
I was wondering what the common method is for modeling a tubular frame, ie. a rollcage in a car.
I have been working with the "pipe" protrusion option, and making nodes with datum points where the members come together. This works good, but problems arise when there is a junction of more than one tube at a node. I'm having a hard time figuring out how to make a new tube butt up against the existing tubes without running through them. (I want something similar to the "Extrude --> Up to surface" functionality).
I'm just trying to get an idea on what methods others use for these types of models.
Thanks!
RE: Modeling Tubular Frames
Unfortunately, the standard pipe functionality is pretty limited. I know of no 'Up to Surface' function in the standard pipe functionality. I posted a question some time back regarding being able to specify a flared end feature on a pipe...for mating to another pipe of the same size. My assumption is that the Pro/PIPING module could allow more funtionality for our issues, but I don't have enough work to justify it.
Without Pro/PIPING, I can't even create parametric bend tables for drawings...something I thought would be standard functionality.
Recneps
RE: Modeling Tubular Frames
I'll sweep a circular x-section over a datum curve. This is just like using the "pipe" function, except you have to use a few more keystrokes. Then I can merge the surfaces to get rid of the extra material.
Thanks!