What I love about TSplines is that they can selectively enrich a subd surface, and they are "compatible" with nurbs, but then even subds in Creo are now compatible with nurbs so this point is less "important". I still see TSplines as a tool for "organical" modeling, but still some of the comparison material puzzles me: see this image
So the left one has a lot of patching for continuity etc, while the right one is "smooth" (or is it not, with that 5 edges vertex where the neck meets the body???)... Anyway the right one has lost "control" in many ways, the left one has clearly a low number of generating curves that define the shape and design intent (a curve for the main profile, a curve for the neck, a couple curves for the aperture and i think many curves for the handle. If you want to tweak the left one, you just change these curves, good luck on tweaking the right one ;D
Another example is this:
This ability to add detail is great from a SubD point of view, but in Creo now you could simply trim away the square portion and rebuild it with nurbs curves and surfaces.
So yes, I'd like to see every advanced modeling technique implemented in Creo, but I'm not drinking the tale of the complete superiority of Tsplines over Nurbs
Paolo