antonynealrobinson
Mechanical
Hi,
I'm creating a cylinder block using 16 core parts which are wave linked to the main cast part.
For the cores that create the outer walls I have made the colours of the bodies 50% transparent.
When the wave links are updated in the cast part the new geometry only comes in as 100% opaque.
I then have to manually change the affected faces back to 50% transparent again.
At the moment I've half resolved this by creating a macro that changes all of a certain colour back to 50% transparent.
I have the following options:
Prefs, modeling - boolean faces from tool body & linked geometry from parent object.
Also in each wave link feature I have turned on the option to use the colours of the parent body.
So my question is are there any other settings to stop NX changing the transparency of wave link bodies?
I'm creating a cylinder block using 16 core parts which are wave linked to the main cast part.
For the cores that create the outer walls I have made the colours of the bodies 50% transparent.
When the wave links are updated in the cast part the new geometry only comes in as 100% opaque.
I then have to manually change the affected faces back to 50% transparent again.
At the moment I've half resolved this by creating a macro that changes all of a certain colour back to 50% transparent.
I have the following options:
Prefs, modeling - boolean faces from tool body & linked geometry from parent object.
Also in each wave link feature I have turned on the option to use the colours of the parent body.
So my question is are there any other settings to stop NX changing the transparency of wave link bodies?