Guest0527211403
Mechanical
- Apr 24, 2004
- 1,125
Hi Folks,
I've been using the Insert-->Part feature for top down design of my assemblies. I create planes and sketches that define all of my critical geometry (linear rails, motor & sprocket locations, mating surfaces for my castings, etc). I then bring this into my critical part models and generate the casting & machining models.
It's worked pretty well for my subsystems, but now as our product is evolving, so too is the complexity of what I'm designing. I'm now working with a colleague in the design of the subsystem. We've been working quite well with the master model, but things are starting to get cumbersome as more and more information gets crammed into the master. As our group grows, we know this will be an issue and we would like to work out a good method for scaling up our design practices.
What I'm curious to know is if there's a way I can "package" elements of my master model so that my colleague only sees what he needs to see, and isn't bogged down with elements of the model that don't affect what he is working on.
Back in my previous life as a pro/e user, this would have been done using a "Publish Geometry" feature which would let me pick and choose which elements of the master model get passed down to the lower level components.
The closest I can get to this is to use "Display States" in solidworks to selectively show/hide my sketches, surfaces and planes. But from what I can tell, I still have to pick and choose items manually. If I have a fairly good naming system in my master model (i.e. planes and sketches are named such that they identify the aspect of the model to which they pertain) can I set up "filters" or something in my display states so that it always shows or hides items with a particular name (like layers in Pro/E)? Failing that, is there a way I can sort the list of planes and sketches imported using Insert-->Part alphabetically?
I'm interested in hearing your techniques for working in a multi-user environment with top-down design, and how one can "partition" a large, complex design into smaller more manageable chunks for individual team members to work with.
Thanks in advance!
I've been using the Insert-->Part feature for top down design of my assemblies. I create planes and sketches that define all of my critical geometry (linear rails, motor & sprocket locations, mating surfaces for my castings, etc). I then bring this into my critical part models and generate the casting & machining models.
It's worked pretty well for my subsystems, but now as our product is evolving, so too is the complexity of what I'm designing. I'm now working with a colleague in the design of the subsystem. We've been working quite well with the master model, but things are starting to get cumbersome as more and more information gets crammed into the master. As our group grows, we know this will be an issue and we would like to work out a good method for scaling up our design practices.
What I'm curious to know is if there's a way I can "package" elements of my master model so that my colleague only sees what he needs to see, and isn't bogged down with elements of the model that don't affect what he is working on.
Back in my previous life as a pro/e user, this would have been done using a "Publish Geometry" feature which would let me pick and choose which elements of the master model get passed down to the lower level components.
The closest I can get to this is to use "Display States" in solidworks to selectively show/hide my sketches, surfaces and planes. But from what I can tell, I still have to pick and choose items manually. If I have a fairly good naming system in my master model (i.e. planes and sketches are named such that they identify the aspect of the model to which they pertain) can I set up "filters" or something in my display states so that it always shows or hides items with a particular name (like layers in Pro/E)? Failing that, is there a way I can sort the list of planes and sketches imported using Insert-->Part alphabetically?
I'm interested in hearing your techniques for working in a multi-user environment with top-down design, and how one can "partition" a large, complex design into smaller more manageable chunks for individual team members to work with.
Thanks in advance!