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The Deformation/Animation inflate and deflate in size

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countryroad

Mechanical
Joined
Nov 2, 2012
Messages
9
Location
US
Dear all,

I found a problem when apply the torque/twisting moment rigid body. The shape inflate and deflate in size in the animation. The results seem reliable. I did a search, and it looks the reason for these kind of problems are still unknown. Please help me out.

see the similar problem asked by others before.


Thanks
 
It looks like this is a very challenging question. Does anyone know the answer?
 
Hello,

I don't thin this is a problem. Inflating bodies when rotating (regadles of rigidity) is perfectly normal for FE animations.

This effect can be explained: Immagine a rotating cylinder of radius R. Assume the cylinder's symmetry axis is parallel to the global Z axis. Assume cylinder rotates about an angle phi. Take a node on the cylindrical surface and lying on the X axis. The nodal solution for this node is: ux=R*phi, uy=0, uz=0. This is the case, if you assume small displacements (NLGEOM,OFF). So the new position of the node (needed for animation) is a vector [R*phi,0,0]. The length of this vector is R*phi, which is the distance from the center of the cylinder. This is valid for all the nodes on the surface of the cylinder.

Conclusion: the nodes aparently move in tangential and radial direction which causes the inflation.

Regards
Alex

MESHPARTS
Tuning Your Simulation
 
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