I'll elaborate my workflow, it's a variation of what I usually do when knurl is needed (like on my Ibanez Edge bridge model ;D).
I always start with a segment sketched along the axis of the glass, it will be the extension of the cuts. I add a VSS with a trajpar variable angle to model a ribbon that will serve as the center profile of the cut (fig 1)
Then I create a GRAPH feature to control how the cut will go deep in the glass (fig 2)
Using the two curves from the "ribbon" I define another VSS for the cutting tool. There are two tricks here: first is that since I'm not allow to let a segment go to zero, I have to use an offset for the depth of the tool. Then I define a sketch (fig 3) where the tool distance from the inner trajectory is driven by a relation, through the graph (fig 4) (notice the "+5" in the relation to prevent the segment to go to zero and add further control)
Well, that's basically all, I generate the above VSS as surface, pattern, solidify, pattern. Then mirror it and repeat the patterning process. The result is fig 5. I can control the flow of the cut with the graph, and it's size with the sketches.
All without ISDX
Paolo