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Surfacing with Facte Body

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UGMENTALCASE

Aerospace
Joined
Oct 10, 2011
Messages
123
Location
GB
Hi all,

I have a facet body which i am trying to replicate a workable surface from. I can create intersection, curves points alsorts on it, but think I might be struggling due to not having correct licenses. I have rapid surfacing but can't seem to get that to do what I need, but am limited in the edit, facted body commands due to the license. Has anyone got any advise/a way of creating a surface from a point cloud, or curves? I'm currently experimenting with surface from point cloud, and through mesh curves (i think it's called) but again am struggling to get it right.

Thanks in advance
 
I believe most of the tools that you will find most useful for this are in Shape Studio. If you're not licensed for it and you're going to be doing this sort of thing often, then it might be a good idea to look into spending some money and getting some training on how to use it appropriately.

I would be prepared to create and refine surfaces more than once - chances are slim that you're going to get it correct in one shot unless you're very good at manipulating splines in 3D space. I would try with small surfaces when using the Rapid Surfacing tool - I've not got many hours experience with it, but the end result is probably going to be rough as far as surface quality and need further refinement (rebuilding with higher quality curves).

Point Cloud would be the last resort in my opinion - unless you're just looking for a rough starting point. Mesh surface commands are going to result in higher quality surfaces with more control of the surface in the middle areas - but sometimes require more curve refinement as you go along.

I know this isn't much help, but maybe you'll at least have an idea of what to expect. Without seeing your part, it's hard to give much advice.

Tim Flater
NX Designer
NX 8.0.3.4
Win7 Pro x64 SP1
Intel Xeon 2.53 GHz 6GB RAM
NVIDIA Quadro 4000 2GB
 
Feared that would be the outcome, we don't do a huge amount of surfacing so chancing of getting more licenses is slim. We tend to get converted models but it was more out of interwst really. Set myself a challenge type of thing. Would upload model but would probably get utterly shafted as it's customer model. Could try and thin it out a bit but if I haven't got licenses it mighy not be worth it. Thanks for yhe advise
 
You can still give it a try with the normal curve, surface commands that you have available - you may just have to do more refining with those commands. If you have any of the Synchronous Modeling tools available, you can try to remove blend surfaces so that all you're left with are the "slab" surfaces. Make sure to have a copy of the original body to use for overlaying comparison (a copy of the body on a layer by itself) as you go along.

Tim Flater
NX Designer
NX 8.0.3.4
Win7 Pro x64 SP1
Intel Xeon 2.53 GHz 6GB RAM
NVIDIA Quadro 4000 2GB
 
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