Thanks Scott. This is what I thought too.
It seems odd that this can not be done. Solid Edge seems like such a complete system, and this must be a feature that others would appreciate. I can't help but wonder if there is another way of accomplishing this.
Seems to me to be a common requirement, such as a pattern of holes that could change relative to a variable driven feature, it could be necessary to suppress some of the holes based on that geometry.
What I am trying to accomplish is similar to this, where I need to suppress occurrences and have other items react to those suppressions.
I see that you can apply Variable based feature suppressions, and I might be able to make this work, but essentially I will be creating a pattern manually that needs to change based on variable input.
Could be a challenge.
Tim