I think your specific problem is a particular case of how to transition from brick elements to shell elements. This is a problem I have occasionally wrestled with, in several FE systems. I have not found any totally satisfactory answer, and will be delighted if someone can offer one here.
It is easier to think in terms of the analogous 2-dimensional situation, where you are connecting shells to beams rather than bricks to shells. Consider the diagram below (where I cannot get multiple spaces to work properly so have had to use "." in place of every second space character).[tt]
O–––––O–––––O 2
| . . . . . |
| . . . . . |
O . . . . 1 O——————————————O
| . . . . . |
| . . . . . |
O–––––O–––––O 3
[/tt]
Let the (initial) distance between nodes 1 and 2 be a and that between 1 and 3 be b. If the X direction is horizontal across the screen and Y is vertical up the screen, then you will get the moment transfer you are seeking if your FE program allows you to implement the two constraints
DX2 = -RZ1.a
DX3 = +RZ1.b
where DXn is the displacement of node n in the X direction and RZn is the rotation of node n about the Z axis, etc.
Alternatively you could use the single constraint
RZ1 = (DX3-DX2)/(a+b)
but this is not quite the same thing (and I think I prefer the two-constraint method).
My experience with different FE programs is limited, but I am not aware of any program that allows the automatic generation of these sorts of constraints. To apply the constraints "manually" would be an impossible PIA in the general case, because: (1) you have no ready access to the values of a and b; (2) you might need to define a different user-specified axis system at every location; and (3) in the 3-dimensional case (bricks to shells) the oblique geometry becomes that much harder again.
The limitations with this approach, in addition to those in the preceding paragraph, include:
» It might be invalid in problems involving geometric nonlinearity.
» It will not apply if your shell (or brick) elements have curved boundaries.
A completely different method that is occasionally suggested is to "embed" the beam (or shell) element into the mesh of shell (or brick) elements.[tt]
O–––––O–––––O
| . . . . . |
| . . . . . |
O . . . . . O
| . . . . . |
| . . . . . |
O—————O—————O——————————————O
| . . . . . |
| . . . . . |
O . . . . . O
| . . . . . |
| . . . . . |
O–––––O–––––O[/tt]
However this approach is not without its own difficulties and complications.