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Some surfaces behaviour makes me confused

  • Thread starter Thread starter muadib3d
  • Start date Start date
at the end - patches layout
 
white edition
 
and the black one
 
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well done!! it looks great!


- now the next thing.. howdo you make it? where are the parting/witnesslines? where can you draft from with minilal impact to the design?
 
maybe that draft would not be the next thing but the first thing?
 
Ahh just die-cast it in Zinc Alloy .. easy
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Yeah nice job though Jacek, looks great.
 
Drafts? I do not care about such details.
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It is manufacuterer problem, not mine
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truely, there is none because I did not intend to use them.

But, if anyone feels to be strong to put them in, I`ll share model right here

for sure, thanks for attention and good words
 
I have a technique that will allow modifications to the parting surface while all the other geometry updates perfectly.
 
I stoped counting techniques I considered as possible some time ago. It is like that - I sit and think how I can bite the thing. I try it first on paper. Sketch propable curves network and so on. I assume it costs me more time than modeling itself.

Ussualy I start new part each time I have better - different idea to handle some cases. Taking this I end up with tons of models which are very similar to each other.

However it is good then, while I see each step of improvement or fail I made during whole process.
 
white edition final version
 
and two more
 
black edition - final version
 
two more
 
as I promised - model of mouse challange.

I`ve finaly cleaned it up enough to put it here and to provide the model structure in more order.

Anyway I hope You will enjoy it.


2008-07-09_071657_a4tech-mouse_6.prt.rar
 
Jacek, thanks for sharing the file. I will gladly save it and take a look through it at some point. Its great being able to see how other achieve things.
 
have fun playing with it

for me it has come time to take a break for a while. I feel totaly burnt out of this challange
 
Yes. Ditto on that. And I'm glad it's WF2 readable so I don't miss out.
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jeff for some reasons we ride the same bike - no AAX, BMX, ISDX, etc. Same I have guaranty I open models from You.

Hence, I`ve closed this subject just right now. I took some extra investigations after I uploaded model. Might be right direction to follow in future, but not now, not today.

Take a look specialy on top surf made by BB, and side one. I hope there is usefull way to bite them with VSS. I decided to choose BB, while I like to construct new elemets using existing geom, which often provides quite good curve - last group for Buttons.
 
Lately I got rid of almost all feats which built mouse model. I took some extra investigations to handle final top surf and the side ones without any sketched or created via points curves.

Hence, it appeared to be possible and what more - it delivered much better effects than original approach.

So what first is visible most is lack of extra patches and sh*ty edges I obtained in the previous approach



now it looks as below
 
The core idea behind my new modeling approach was to base mostly on Boundary Blend surfaces which finaly provide required curves.

This, probably looks like I got crazy, but in the end it appeared that BB gives much more control over edges with curvatures on both side rather than ordinary Curves through points
 

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