1) Can Inventor create a 3d 'polyline' of curves and lines by projecting two orthographic views like you can in Rhino and (I think) SolidEdge.
2) Can Inventor create a 'Family' of parts? By this I mean a linked set of separate parts (based on the initail part)which when one feature changes, the other knows and refects that change. I know you have adaptive technology, but how do you do it when the parts are not physically linked like a hole and shaft?
For example, how would you create a progressive die strip starting with a finished sheetmetal model? I would want to flat develop it as another piece, and then all the pieces inbetween for the middle stages....then if say a slot changed shape, I would want the further stages to reflect this change automatically.
3) In conjunction to the above, say a 'punch' is made to notch away the side, can you get inventor to automatically update the shapes of the punch if the blankshape changes? (not forgetting the punch/die offset clearance). This is where adaptive comes in, right?
4) If you create a sheetmetal part using imported sketch geometry, where for example its a 'W' shape contour, then when you again use projected geometry to cut an outer profile shape vertically through the part - it will give vertical edges on your sheetmetal side wall.....is there a way to then unfold the part and recut it so it would appear as it would in real life? (ie walls perpendicular to the adjoining faces upon re-bending.) SolidEdge can allegedly do this, but I dont know if Inventor can.
5) Is there an equivalent of MDT's 3d Pipe Path? And by this, I dont mean small electric wiring or hydraulic tubing situtauion in series of parallel up and across movements, but take the example of a car exhaust.
We would be given points in xyz where all the axii meet which make up the complex 3d route, and a general note of bend radii.
In Mechanical Desktop, you can just draw a series of lines typing the xyz co-ordinates in, then fillet the lines, then add it to a table in the 'pipe-path' command. This then creates a 3d path and a workplane perpendicular to the start too. Its really really easy.
How would you model/achieve this in inventor when you cant draw 3d connected lines in the same fashion? how would you create such a complex route and where/how would you dimension it?
6)I saw a website from SPI sheetmetal called "Sheetmetal Inventor" - in this it claims you can unfold 'complex freeform surfaces' as sheetmetal in inventor. Does anyone use or know anything about this software and inparticular the freeform part?
7) Can you turn a regular .ipt file into a sheetmetal part? For example if you had a regular part containing what would be a 'drawn'(stamped) shape (like a car bumper ('fender' to some of you)) can you convert it to a sheetmetal part and flatten it? Even if it means adding a few rips?
Id be really grateful for answers to any or all of the above!
Many Thanks
Sirius2
2) Can Inventor create a 'Family' of parts? By this I mean a linked set of separate parts (based on the initail part)which when one feature changes, the other knows and refects that change. I know you have adaptive technology, but how do you do it when the parts are not physically linked like a hole and shaft?
For example, how would you create a progressive die strip starting with a finished sheetmetal model? I would want to flat develop it as another piece, and then all the pieces inbetween for the middle stages....then if say a slot changed shape, I would want the further stages to reflect this change automatically.
3) In conjunction to the above, say a 'punch' is made to notch away the side, can you get inventor to automatically update the shapes of the punch if the blankshape changes? (not forgetting the punch/die offset clearance). This is where adaptive comes in, right?
4) If you create a sheetmetal part using imported sketch geometry, where for example its a 'W' shape contour, then when you again use projected geometry to cut an outer profile shape vertically through the part - it will give vertical edges on your sheetmetal side wall.....is there a way to then unfold the part and recut it so it would appear as it would in real life? (ie walls perpendicular to the adjoining faces upon re-bending.) SolidEdge can allegedly do this, but I dont know if Inventor can.
5) Is there an equivalent of MDT's 3d Pipe Path? And by this, I dont mean small electric wiring or hydraulic tubing situtauion in series of parallel up and across movements, but take the example of a car exhaust.
We would be given points in xyz where all the axii meet which make up the complex 3d route, and a general note of bend radii.
In Mechanical Desktop, you can just draw a series of lines typing the xyz co-ordinates in, then fillet the lines, then add it to a table in the 'pipe-path' command. This then creates a 3d path and a workplane perpendicular to the start too. Its really really easy.
How would you model/achieve this in inventor when you cant draw 3d connected lines in the same fashion? how would you create such a complex route and where/how would you dimension it?
6)I saw a website from SPI sheetmetal called "Sheetmetal Inventor" - in this it claims you can unfold 'complex freeform surfaces' as sheetmetal in inventor. Does anyone use or know anything about this software and inparticular the freeform part?
7) Can you turn a regular .ipt file into a sheetmetal part? For example if you had a regular part containing what would be a 'drawn'(stamped) shape (like a car bumper ('fender' to some of you)) can you convert it to a sheetmetal part and flatten it? Even if it means adding a few rips?
Id be really grateful for answers to any or all of the above!
Many Thanks
Sirius2