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Solidworks - Turn Object Into Light Source 1

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photoworksuser

Mechanical
Jul 10, 2009
8
I've been working on a model of a small building in solidworks. I want to put lights inside the building that look like normal fluorescent lamps.

I've tried playing with the material properties and putting spot lights inside a pre-made part but nothing I've done looks very good.

Is there a way I can make a part that emits light which I can put inside the building assembly?
 
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You can increase the emissivity in the apparences. Unfortunately, this only throws light from the part, but that light does not reflect.

You can also add point lights in the "Lights and Cameras" folder. Perhaps add a point light inside a translucent part?

Also don't forget to turn down the ambient and external directional light.
 
Make sure you've got good use of indirect lighting set up in your scene, too, so the light has opportunity to bounce around and illumine the surroundings.



Jeff Mowry
A people governed by fear cannot value freedom.
 
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