I saw what CP and design-engine do and did in/with surfaces and this is amazing
I wish I would have those skills to play with surfs as they do
but as far as I am concerned with my job that has nothing to do with car interior or advanced, anatomical shape at all, I am far away from digging surf and using them as a basic and only tool
I think the statement what is better does not feet to this case. It all depends on what is Your point of interest. So basicaly I spent last 4.5 year working in R&D for automotive industry focused on air brake system for trucks.
Scope - valves. What was mainly used? Solids! Surfs only for cavities, cores etc.
It was hardly to play with surf through whole model, because the demands for pro\e models were high:
-use dims in model to show them in drawing(exact the same)
-be able to suppress all rounds and drafts
-make easy and clear to understanding model for others
-create less relatioship as possible
-no external refs(almost)
-etc
Through all this time I was confused if surfs fit better? But no, not in this type of models. Only in the small scale.
My final opinion is : as far as You are not pushed to make model with exact dims as will be shown in drawing and you face anatomical shapes, strange ones - use surf
if You have common industry shapes one can noticed in devices like valves, solid fits better
btw - last half of year is my new challange in new company, Audio/Video this time. I am involved in LCD TV project. I thought I would do all in surf, but it stucked in half of way. I decided to build core geom in surfs and the rest, many small details in solid, because it is easier.
piece of this adventure one can read in this topic -
http://www.mcadcentral.com/proe/forum/forum_posts.asp?TID=33 379&PN=0&TPN=1