OK, so make up a table as an array of Front Cornering Compliance (DF), Rear Cornering Compliance (DR) plus Lateral Response Time and Yaw Velocity Overshoot as key metrics for your issues. Since understeer (K) is simply the scalar difference between DR and DR, you can talk it all you want but your crew chief will have to guess which end of the car is THE problem if all you can say is that "Its understeering".
so:
DF DR K T_Ay and R_po is your score card. T_Ay is Ay response time (time to reach 90% of steady state) and R_po is the yaw velocity overshoot during a quasi step steer input. Wheelbase is typical of a mid-sized car with a slight forward weight distribution. The model is linear, which is best to educate the masses.
DF DR K T_Ay R_po
3 2 1 .27 4.2
6 3 3 .30 18.1
4 3 1 .38 5.9
4 2 2 .24 8.7
3 3 0 .50 0
2 2 0 .33 0
So if you have a heavy understeering car (6,3), response time is good but the overshoot is NFG. So, you 'fix' the front by tightening it up (4,3) and the overshoot backs down but the response times (think bandwidth) are horrible (think fully loaded P/U truck. So now you 'fix' the rear down to 2 (tires, wheels, air pressure, compliance, axle weight) and drop the front to 4 and you have a maybe decent car (the 8% overshoot may take getting use to).
If all you can do is play instead of design, then all your magazine buddies will call for that famous 'NEUTRAL' car (K=0.0), Yes the overshoot is zero, but the response times are worse than a fully loaded armor plated hearse (which may be convenient for you at a track). Sure, getting the neutral steer really low front (and rear) cornering compliance car could be a player for you but there's no forgiveness by the car as your tires go on vacation, fuel tank is filled and some damage occurs to your aero package.
Meanwhile, the steering gain of you car is so high that you are going to need a really high steer ratio gear to be a player. When diving into the pits at a low speed, make sure you can handle the huge amount of steer angles required to park the thing (get a chest friendly steering wheel knob).
Also (as you mentioned), just kick up the front static toe to +2 degrees in your BMW to experience that low front cornering compliance at a large Ay level. See attached graph from a PFG simulation. Yep, you fixed it all right. But it's transient response and steering gain makes for a lot bigger wish list. And make sure you have LOTS of tires on hand because I can smell the burning Dunlops from here. (Conti's would still be my preferred skin's).
Enjoy.