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Performance and Image Quality settings in SW2006?

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solidmecman

Mechanical
Dec 7, 2005
54
I will have my new Quadro FX 1000 card coming to me soon and was wondering what you guys have your settings at for the 'Performance' and 'Image Quality' sections in the options? maybe a screen capture would be helpful, I don't know where to put my sliders, and what specific settings DRASTICALLY change the performance of solidworks.


Also, do you use the "Anti-alias edges" option under 'Display/Selection'
 
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The settings will be different from system to system. The best way is to simply try different settings on your machine.

[cheers]
Helpful SW websites faq559-520
How to get answers to your SW questions faq559-1091
faq559-1177
 
okay, I will do that. What is the big difference with CAD video cards (OpenGL) versus Gaming Cards?
 
Chipsets of the chips on the board of the Card. I am sure there are more but that's what I think is most different

Regards,

Scott Baugh, CSWP [pc2]
faq731-376
 
actually I just read an article, both OpenGL and DirectX (Direct3d) are APIs. DirectX is ONLY microsoft and used mainly for games. OpenGL is used for all the graphics programs.

I wonder what version of OpenGL the FX 1000 uses? I think the newest version is OpenGL 2.0 right?
 
Here's a very short explanation of why OpenGL is preferred for CAD systems and DirectX is opted for when gaming.

OpenGL and Direct3D both expose the traditional graphics rendering pipelines and has been enhanced over the years as hardware has become more capable.

Vertices are described to the pipeline as a bundle of data consisting of coordinates in space defining the vertex's location and associated "per-vertex" data.

A graphics primitive is described to the pipeline as an ordered set of vertices. How vertices are combined into various primitives -- generally points, lines and triangles -- is defined by the particular API.

OpenGL includes specilized API calls for parametric curve and parametric surface primatives. DixectX does not.

But DirectX includes many specialized programmable pixel shading and texture blending calls which are not availible with OpenGL.

Many chipsets nowadays are the same for both types of graphics cards. Only the drivers are different.

Also, many of the "inexpensive" video cards can be hacked into their "more expensive" counterparts with simple resistor modifications and a new driver.

Remember...
[navy]"If you don't use your head,[/navy] [idea]
[navy]your going to have to use your feet."[/navy]
 
very interesting, do you know what the quadro 1000 and 1100 cards use for their chipsets? I wonder what the equivlant geforce cards are..

so it looks like you are really paying for the drivers... I wonder if a quadro driver will run a geforce card?
 
Both use the QuadroFX chipset.

As far as the drivers, it will if resistors are added.

The driver installation routines apply inputs to cards processor via certain pins. The processor then monitors the resultant voltages in order to indentify which graphics card the processor is installed on.

If the resultant voltages don't match what is expected by the driver, it will not install. The resistor hacks essentially trick the processor into believing it is located on a different card.

This link to NVIDIA'a technical brief on the differences between GeForce & Quadro hardware may be of some interest.....

Remember...
[navy]"If you don't use your head,[/navy] [idea]
[navy]your going to have to use your feet."[/navy]
 
wow, great nvidia article, I am reading it now and learning LOTS
 
the quadro drivers really do make a huge difference over the geforce drivers it seems
 
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