who8myrice123
Computer
- Sep 26, 2014
- 16
Hey guys, I'm new with fixing warped parts and adding windage.
I've been given a part and the coordinates for each point on the top surface that deviated from the original model.
All deviations/warpage is in the Z-axis.
The previous designer has already added as many ribs as they can to support the part (not shown in image), so additional ribs isn't an option here.
How would I go about fixing these points? What tools/features (x-form, global shaping?) should I use in NX to compensate for the deviations?
Pt 1:
XYZ = (1826.285, 629.228, 850.983)
Mean deviation = 1.639
Pt 2:
XYZ = (1806.696, 631.526, 848.632)
Mean deviation = 1.195
Pt 3:
XYZ = (1807.640, 617.653, 848.342)
Mean deviation = 1.106
Pt 4:
XYZ = (1825.641, 618.767, 850.597)
Mean deviation = 1.615
Any help would be greatly appreciated!
I've been given a part and the coordinates for each point on the top surface that deviated from the original model.
All deviations/warpage is in the Z-axis.
The previous designer has already added as many ribs as they can to support the part (not shown in image), so additional ribs isn't an option here.
How would I go about fixing these points? What tools/features (x-form, global shaping?) should I use in NX to compensate for the deviations?
Pt 1:
XYZ = (1826.285, 629.228, 850.983)
Mean deviation = 1.639
Pt 2:
XYZ = (1806.696, 631.526, 848.632)
Mean deviation = 1.195
Pt 3:
XYZ = (1807.640, 617.653, 848.342)
Mean deviation = 1.106
Pt 4:
XYZ = (1825.641, 618.767, 850.597)
Mean deviation = 1.615

Any help would be greatly appreciated!