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Modeling challenge - hand drill

  • Thread starter Thread starter muadib3d
  • Start date Start date
Looks good mate.
 
there was a quite intensive"traffic" around this topic on Product Design Forum"

main concern for SW guys was to built battery holder area.

for whole discussion read this [url]http://www.productdesignforums.com/index.php?showtopic=11439 &st=0[/url]

I decided to prepare my own approach



instead of these conditions set which provides a lot of problems



I chose this








Edited by: muadib3d
 
hey Fella's, to promote a bit more of that competition feeling to this post, I scanned in a handheld drill for us to model to. I'm going to be starting straight away cause I have a feeling that Jacek doesn't sleep!! He just plugs in for a recharge!! I had to post it on my ftp site logon to the following to download:


ftp.maxim-eng.net


username: general


password: letmein


Hope to see some models soon!!


Paddy
 
Jacek does sleep. He just refused to finish KOTOR 2 focusing on Proe/E stuff instead
smiley36.gif
 
Wish I had time to play, that drill looks pretty cool Paddy. Cant wait to see what you guys come up with, maybe i`ll make a start too
smiley2.gif
 
it looks like a toy, does it Paddy?
 
You meanbecause of the dodgy plastic looking surfaces, I think this has been scanned, aka reverse engineering.


Ps. Assume you guys are not using ISDX at all ? I dont have it
smiley18.gif
 
yeah its a real drill, its a very quick scan, only put about 15 mins into it really.





I'm not using ISDX anyway. I'm going for purist!!! :)


Paddy
 
these are good news, I am so curious how are you guys going to lay the curve network and patches. I stay tuned.
 
I installed WF 5.0 couple of week ago and was given a little time to play with it and check the difference(still foundation package). So, what I have doen so far was small challange around another drill.

I haven`t found so much improvements in the field I was expecting regarding surfacing - i.e Curve tool without changes, no dynamic curvaturre in sketcher. In fact there si plenty good things regarding sketcher. Finaly offseting sketcher entities is possble.

So back to the topic - I picked up Adam O`hern VPX drill and gave it a chance

details here

http://www.behance.net/Gallery/VPX-drill/281020

this is my try so far











Edited by: muadib3d
 
Jacek, I cant wait until Black & Decker have job`s going in thier development team, you will get the job hands-down without even an interview haha. You will be the drill master !


Those drill images are excellent if they are hand drawn renders !
 
I wish it was true
smiley2.gif


since they handle their development in Catia I don`t see it possible

Yea, Adam did a great job regarding sketches, they`re awesome. I contacted him and he put some light into direction I should follow. In fact, as far as I understood it right, he was not that much involved in surfacing in Catia.

Lately I bought a polish book regarding Surface modeling in Catia. Book is big, and worth its price. Toolset in Catia is amazing, Proe/E seems to be far, far behind
smiley19.gif


but only in the fields of reat accuracy, transition greater than G2. In another fields competition is possible.
 

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