Hi Kyle:
Thanks for your note - your comment "Another tool available is the ability to sketch in the assembly to create your concepts, then use the sketches to create and "drive" parts that make up the assembly in a top down fashion".
Is this a capability of SE, or SW., and to what degree.
Maybe I can re-state and focus a bit clearer on some subtleties. All CAD/solid modeler/etc. programs shoud in some ways be "a tool for the brain, an extension -- " to allow imaginative visualizations to express themselves in the external world, as correctly (and naturally, as possible)(to check on their viability, and to let others also see the same thing). Pencil and paper, in many ways can do just that, depending on talent and skills. I had a designer once, two years out of high-school, who had the ability to draw 3d exploded views of complex assemblies populated by near perfect 3d miniature components, rapidly, and very understandably without erasures. He could also sketch 3d framework layouts, and populate these with key 3d specific components (parts). Autocad 2d to some extent allows this (to the less gifted), for example, to create a 3 view layout, and populate it in correct mathematical proportions with 3 view details of specicfic, exact parts, as they make sense and occur.
For my specific needs, I would be best served by a solid modeller that would have the second capability of the deigner mentioned above (a beautiful capability, one I have only to a very limited degree) - but one I can imagine could be achieved by software:
To allow first to create a dimensioned specific 3d layout skeleton layout (one easily modified and refined) that can then be populated at will anywhere with specific parts, sub assemblies, components --etc.). The objective of all of this beeing to render nebulous brain imagery sooner or later to specific systems, numerically correct, populated by real parts (an evolution from vague mental ideas and concepts to the final specific product over a period of time, not necessarily tied to a schedule, but allowing the human brain to to work in its typical messy and unpredictable fashion - helping the Eureca or aha effect with some reality feedback).
Can/does(which one does it better) SW or SE or ? do this level of top down design/development intuitively, in other words, assuming one is fully competent in the program, can mouse and keyboard do on a monitor what the designer above did with a pencil and paper, a few steps behind imaginings, cleaning up ideas and fixing them in reality, giving the brain feedback on reality implementations?
Specific to SW: Does SW allow the evolution of a dimensioned 3d framework layout that can be populated anywhere at random with specific parts (as they occur), keyed to the framework, such that eventually a conventional 3d assembly exists, populated by real parts, in real space, all driven or evolved over a period of time by mental imagery?
(my effort to learn SW continues - the above are just musings, an effort to get grip on what is possible, and what is just wishful thinking)