Hi Guys,
Let me introduce myself shortly first;
I'm an Dutch mechanical engineer which loves to tinker on two-stroke engines in his spare time and recently I came up
with the idea to develop my own cilinder.
I've got all the tools / connections such as a lathe, mill, a foundry which is willing to cooporate with me, etc. but it only lacks one thing currently.
At first I thought about reverse engineering the scavenging channels of the cylinder by means of 3D scanning. I am still investigating this possibility and I allready have some scanned .stl files but I think it's perhaps not the most efficient way of designing an optimal cilinder.
While browsing the internet I found some guys which have done the same and they have been able to control the shape of the channels along the swept line. When I try to do this with the command "swept", I can only conrol the surface along the guide.
I hope one of you is able to help me and give me suggestions on how to model this exactly in either NX 8.5 or 9.0
Thanks,
Peter
Let me introduce myself shortly first;
I'm an Dutch mechanical engineer which loves to tinker on two-stroke engines in his spare time and recently I came up
with the idea to develop my own cilinder.
I've got all the tools / connections such as a lathe, mill, a foundry which is willing to cooporate with me, etc. but it only lacks one thing currently.
At first I thought about reverse engineering the scavenging channels of the cylinder by means of 3D scanning. I am still investigating this possibility and I allready have some scanned .stl files but I think it's perhaps not the most efficient way of designing an optimal cilinder.
While browsing the internet I found some guys which have done the same and they have been able to control the shape of the channels along the swept line. When I try to do this with the command "swept", I can only conrol the surface along the guide.
I hope one of you is able to help me and give me suggestions on how to model this exactly in either NX 8.5 or 9.0
Thanks,
Peter