Hi,
The smoothness I am talking about is the smoothness of the surface of the body. I do not want any corner or sharp edges on the surface of the human body. As humanswedo not have sharp parts, all we haveare smoothcurves. Ithink you agree with me that the more points (or facets), the smoother is your model. Because youuse more data to define a curvature.
Anyway, I am Fluid Dynamist, and I don't have much knowledge about NURBS surface, but as far as I knowit isbased on Spline interpolation, which generally yields curves (curvy surfaces)in stead of planar surfaces. I don't oppose toyour knowledge, I am just telling what I was assuming. Because I know that Spline interpoaltion is based on equating the derivatives (first, second or third order derivatives) at the common points. Anyway NURBS maybe completely different. However, even if NURBS yields planar faces, If you have enough faces (I think I have), it is supposed to give me still a nice smooth surface. Because you can represent a curve perfectly with straight linesif you have enouh of them.
I am doing Finite Volume Simulation. I can't import my existing mesh, it causes other problems. I don't want to go into details about it.
As I said ,my expertise is completely different, and I do not have enough knowledge about these things.
Thanks for your interest