If anyone else is interested, my model can be found t the link listed below. Also below is a brief exlanation. It may seem cumbersome, but it is the result of much "trial and error and frustration". It works for me. I would be interested any feedback, criticism, praise, scorn, monetary contributions or adulation.
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A few notes about this model.
* The model is oriented "in machine position" w.r.t. it's parent assembly.
* There are quite a few construction features before I lay down any solids.
*pay close attention to equations and linked values
1.) I begin by sketching the diameters, and then I made a sketch of the legs in the closed position.
2.) The next sketch moves the "lid leg" centerline to a position where there would be an even number of turns in the helix.
3.) The "toggle" sketch is used to control leg positions algebraically using equations. I have had poor results using configuration-specific equations. As-saved, the position and toggle sketches are visible. Viewed from the left view, you can see the lengths of the toggles change when you change configs, "switching" the various elements of the control equations. When a toggle's value is "1", then the equation causes the associated term to cancel out by multiplying by zero. "2"="on", "1"="off".
4.) Helix length and number of coils are controlled by equations which tie these properties to sketched positions.
5.) I use a copy of the helix to make the swept body. I find that using the actual helix causes the endpoints of that helix to be unavailable for future operations.
6. I use a patterned copy of an extruded surface to generate the moving leg's centerline. This is more robust than using patterned sketch entities. I also add a perpendicular surface at the base to use for sketching.
This may be more involved than you care to get. It does suit my needs well.
Best regards,
TheTick