Hi,
Your question could be either "What fillet radii should I use" or "How do I add fillets to a part I model in V5"
If it's the former, and it's metal parts you are working with, There's lots of design guides on the internet, eg:
The corner radius/ fillet radius is normally dependent on the feature being manufactured and is a trade-off between machining speed, tool stiffness, component weight, etc, etc. for example, a small corner radius means a small cutter will be needed so it will take longer, but a larger cutter might make a part too heavy. Similarly, a deep pocket traditionally demanded a corner rad ~1/4 the depth or more, but nowadays machine shops can break this long time 'golden rule' with high-speed machining or using z-plunging. Fillet radii can be selected based on standard tooling (so that a custom cutter isn't needed) and might need to be a certain size for stress reasons too.
If the component is plastic, then fillet radii is dependent on a different set of conditions (and I know nothing about plastic)
Long story short, you should consult your manufacturing engineers who will advise.
If your question is about 'how' you fillet a part in V5 then you have choices. It can be done by either:
1) Using the Part Design fillet command in 'Dress-Up' ( the preferred way I expect)
2) if you are using surfaces to shape the part body then an edge fillet or shape fillet on the surface from GSD can do it. I sometimes use 90deg circle surface from the 'swept surface' menu and the 'limit curve and tangent surface' option.
3) For parts such as wing skin machinings that are machined using compound cutters that have different radii, then I sketch the profile of the cutter and sweep it along a curve that represents the shape of the pocket. I split the body with the resulting surface.
I sometimes use Boolean solids for complex machined parts (and I often hear this is wrong but I've yet to hear a good reason why) and in this case I just fillet the body being removed.
A couple of v5 filleting tips I will pass on:
1) When you begin a model, add a parameter or two for 'Corner Radius' and 'Fillet Radius' so that you can swiftly make changes later if you get advised to do so. Also, in my experience of modeling aerospace parts, the chosen radii can affect positioning of fastener locations or other features so a parameter allows them to be referenced.
2) The order in which you fillet edges in a model is important. An incorrect sequence can result in either a failure to fillet or, worse, an unrepresentative result. Either way, experience is your friend and trial and error your path to experience.
3) Fillets do not belong in sketches. They just don't.

I've found it better to have them as features in the part body spec tree. One reason being that it's easier to deactivate them if a stress engineers wants them off for an FE model, or you need to create a 'mid-surface' model.
Good luck