No-one asked, but I will continue a little.
It is instructive to work the problem save uniform acceleration problem with a slightly more bizarre set of units where the answer is not so obvious
(distance = 0.5 * acceleration * time^2)
Choose the minimal set of dimensions as distance and acceleration.
Choose distance in inches and acceleration in g's.
We need to express time in terms of the first two... i.e. the units of time in this system must be sqrt(inches/g)
Let's say using the above set of units (inches and g's) I want to find distance travelled in 5 seconds at 6'gs. acceleration expressed in g's is 6. I have to convert my time to the proper units:
5 seconds * sqrt((9.8*m)/(g * second^2))*sqrt(40*inch/m) =
(5 *second) * sqrt((9.8*m)/(g * second^2))*sqrt(40*inch/m)=100 sqrt(inch/g)
So we find
d = 0.5 * 6 * 100^2 = 30000 (distance in this system are in inches, by definition).
Try the same problem in your favorite unit system and convert to inches and you will get the same answer. The advantage of finding the consistent set of units up front is you know the units will work out as long as you convert your quantities to your consistent units up front... you don't have to wait to plug them into equations and see how they turn out. I could use these same set of units for any other problem involving time, acceleration, and quantities derivable fro those first two (distance, velocity, jerk, frequency etc).
The same advantage carries a step further with SI system. Use SI units and you have a consistent set of units every time, guaranteed. No up-front analysis required. No need to invent a system of units for every complex problem. The SI system follows the same appraoch I outlined above....starts with 7 basic indepednent units (meter kilogram, second, Amp, Kelvin, mole Candela). None can be expressed in terms of the other base units. Then all other SI units are derived in terms of the first 7. And by the way they are called "derived" SI units for that reason. The group of derived SI units is huge. Looking just at electromagnetics it encompasses pretty much everything you'd ever need:
I think I'm done rambling. I am sure everyone participating in this forum already has their own strategy for units successfully and efficiently. I just felt like typing a little more.
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