Marlborough
Automotive
- Jun 21, 2008
- 35
Hey guys. What would be the quickest way to export a big assembly with each component separate as an STL? Only way I can think of is using Wave Geometry Linker, removing parameters and export STL for each individual part. I believe exporting multiple parts causes them to become a single entity making it impossible to assign materials in a program like Maya. Can anything be exported using vizmockup to reduce system resource allocation compared to doing it in NX?