The duration of impact bit has nothing to do w/ your initial conditions, including the height from which the object is dropping. This height is what determines the velocity just prior to impact and thus the fantastic deceleration that takes place when the dynamic object meets the more massive static one (aka, the ground or floor).
Ok, might as well spell it all out here. From the Position Equation (remember your physics, guys?), with an initial velocity of zero, freefalling time is determined when we solve for t = sqrt(2h/g). This is the time it takes to accelerate throughout that height from nothing other than a gravitational pull (if the height is too great a terminal velocity might be achieved and we also have to deal w/ aerodynamics).
In turn, that time also gives us the velocity just before impact (that is, at the end of the freefall from that height). Velocity, as y'all might remember, is the 1st derivative of acceleration, so instead of the previous 1/2(g)t^2 term, we now have only v = g(t). This final velocity is subtracted from the initial velocity which should be zero if the object was at rest when it fell from that height.
Dividing the resulting overall velocity by the short time duration the impact lasts gives us the deceleration, which multiplied by the falling object's mass yields the average impact force, F = m[(V1-V0)/dt]. And so it is, that the height and resulting velocity at impact DO play a big role in determining the size of the wallop, as does the mass of the falling object as well.
The ratio of this force over the weight of the falling object can be huge, certainly much bigger than the mythological factor of TWO many people use for this purpose. And if you guys think the resulting figures are impressive you should see what happens when a 90 mph baseball is hit by a bat and does a sudden about-face at even greater velocity. Now, can I have the source for that delta-t equation please?
Roberto Sanabria