This may be getting off topic but:
ewh, I was talking about editing of the model, this combined with poor file storage/config control practices can lead to problems. However, of course the same thing can happen if you lose the master drawing in old school systems so it's not specifically just a 3D issue. Although I’d think re-creating a drawing (and associated model if applicable) from a print may be easier then doing it to a dumb model. Given that drawing check has more or less gone the way of the Dodo in the 2D world, do places that rely on MBD really spend significant time auditing models? From my experience this could be even more time consuming than checking drawings.
As regards checking certain critical dims without CMM, many if not most of the 'complex shape' items I've looked at in detail still have interfaces (especially mounting points) somewhere with not so complex shaped items and it can be useful to check these interfaces with non CMM inspection methods. I’m not suggesting you try and check the complex shapes with it but for instance it may be you have a part on which you want 100% inspection of the mounting hole interface, which can be achieved with Vernier etc, while only every 10th, 50th or 100th… needs the complex area inspected.
I know plenty of people are making MBD work and presumably more efficiently than just using the model to feed 2D drawings or they wouldn’t still be doing it. However, I’d really like to understand how they make certain aspects of it work. I wasn’t saying the OP shouldn’t go MBD, in fact I was the first one who brought it up, I just think there are issues to address and I’m not sure I even know all the issues, let alone the solutions so was hoping posters that use MBD could elaborate, both for the OP benefit and for others (including me).