ChatGPT works pretty well, but you need better prompts.
All CAD systems already have coordinate systems. The initial CSYS is not optional and requires no input from the user to create; they are intrinsic. As soon as the NEW button is clicked and the name entered and then OK - that is when the first CSYS is created for the item. Can't avoid it, cannot delete it. Any measurement done at that point is done in that coordinate system.
Y14.41 originally failed to standardize function - it was a sales tool for CAD companies to claim compliance without providing uniformity of user interface or guarantee of interchangeability. It spent some effort on appearance, but the result reminds me of Applicon Bravo! view cells. That was available from Schlumberger.
We used ComputerVision's CADDS III and CADDS IV, a smattering of Cadra from Adra on custom CADRA workstations; this was before Apple released the Macintosh. Manufacturing liked UG II; we transferred wireframes for them to create tool paths until they got screwed over and it was replaced with Mazak and the Mazatrol software that they did not buy any import software for. I later picked Pro/E and it was pretty quick to ditch wireframes and the CSG modeler in Bravo! (Still have the MAGi Synthavision (used to create the original Tron movie) cheat sheet around someplace - found out how to debug a problem that Applicon had in generating the FORTRAN card image input to get results we wanted.)
The most fun was a short detour to Mechanical Advantage - a 2D constraints solver that wasn't order dependent. It had the best underconstraint hinting. It ran on a MicroVAX with DEC Ultrix and included the full C compiler, so I could transfer data over DECnet to the 11/750 1/2 tape drive and then to the tape drive on the ComputerVision NOVA, which was essentially dedicated to CADDS IV. C- Size tablet for command shortcuts or digitizing data. A long way as Mechanical advantage only did bit-map screen shots for output and did not handle 3D.
DEC Ultrix was the intro to UNIX and the first Pro/E stations were HP-UX; also with a C- compiler. AWK and grep were also very helpful.
[Recall when Ken Olsen at DEC declared that VMS would win and called UNIX snake oil? How's that working out? Sure, the VMS architect went to Microsoft and developed Windows NT, so sort of VMS is still around but so is the UNIX offshoot Linux and I think more hardware runs that now than runs Windows; Android is based on Linux and Apple's iOS is BSD UNIX based.]
In the middle of that I drafted a list of about 100-150 features ComputerVision (CV) could add, such as making the parameters to T-CYLS available, with little change to the core product; I had tired of putting in all the dimensions only to place views and then repeat the work of placing the dimensions again. Seemed like making the model store that information would be a time saver. About 2 years later PTC made their software public, but it was another 2 years before they created the drawing module. CVs response was a series of really poor solid modelers; PTC eventually bought CV, gaining the now Windchill PDM product.
I picked Pro/E as the company replacement for the variety of tools that had accumulated and it was pretty quick to ditch wireframe/surface modeler and the CSG solid modeler in Bravo! I think we ended up with 30-40 licenses of Pro/E.
Then about 30 years of using Pro/E mixed in with more C programming to generate shapes the CAD tools were too slow to do. There was also a year's stint with using VSA software from Variation Systems to perform assembly level variation tolerance analysis. VSA got sold and the guys who trained me from there got very rich after several years of 80 hour weeks, developing marketing and consulting. It looks like the tool 3DCS sells as Variation Analyst; somewhat confusing is a similar package called Tecnomatix® Variation Analysis software (VSA) but we dropped the analysis as it really depends on getting variation distributions back from manufacturing to predict yield and the QA team wouldn't tell anyone more than PASS/FAIL.
We also looked at and took a pass on CE-TOL, the product that Kenneth Chase developed at BYU in some relation to TI, who sold it as TI-TOL; Sigmetrix now sells CE-TOL and BYU eliminated all public facing record of Chase and the AD-CATS program. As much as the vector loop method appeals to probability mathematicians, it didn't handle non-orthogonal variation because it depended on PTC's model regeneration system to determine sensitivities. At no time could a lack of feature parallelism enter the loop because the model surfaces remained perfectly parallel. CE-TOL has no doubt been improved since then but at the time it was not great. Of course PTC bent over backwards to integrate it; it did 30% of the capability of VSA and cost about 50% of the price.
To go along with the Synthavision cheat sheet I have the Renderman reference guide I bought from a then small company named Pixar. I also got the VHS tape with Knick-knack and Tin Toy from them. Those tapes went to the computer club. My hope was that PTC would license Renderman as a replacement for their crummy renderer, but I got decent results out of POV-Ray instead. Keyshot took the CAD world lead on rendering, and do a great job, but they are expensive. Later when PTC acted as if being open was an advantage they yet again blew past a chance, the second time skipping modest integration with Blender. PTC later had another renderer, but I recall nothing outstanding about it. Blender should have been the better choice.
I doubt you have any real questions and were just tossing ignorant crap around but CAD has interested me since a demo I saw around 1967 on the IBM/360 machine my father was a software systems analyst for, just a faceted wire frame facemask that turned a bit.
Any suggestions about what I might lack in understanding the full stack from CPU machine instructions from RISC to CISC to VLWI** and the current hybrids to the development of Open/GL by SGI (got an IRIX to play with for a few weeks - great demos of radiosity and rubber-like properties in interactive applications, but too costly) and the DirectX response from Microsoft - anyway - sniffle your way to a tissue for all that runny nose trash talk.
** Speaking of which the massive parallel Transputer - that was a hoot.