I've recently undertaken the geodesic sphere just to keep up with my SolidWorks skills. I did a geodesic based off of an icosohedron (20 sided regular solid made of equilateral triangles). Each of the 20 triangles is further subdivided by drawing lines parallel to the sides so that there are 9 smaller equilateral triangles spanning each side of the 20 larger triangles. This translates into 1620 base triangles just to mesh the icosohedron.
Now, you construct the geodesic by drawing the circumscribed sphere of the icosohedron, then shooting lines from the center of the sphere, through each intersection in the icosohedron, ending on the sphere. The points where the shot lines intersect the sphere are connected to construct the actual triangles used to build the geodesic, and are definitely NOT similar. The one I built required 26 different triangles to get the geometry right. If you want to facet the geodesic, you will be looking at 4 times the triangles to construct the pyramid features, so on my model, I have about 8100 total triangles between the base solid and the final geodesic.
Since the geodesic is based off of a repeating pattern built on the faces of a solid, the easiest way I've found to accomplish this is to construct the required base triangles of the geodesic, use those to build one section of the geodesic corresponding to one face of the icosohedron, then save as an assembly and build a second assembly out of the 20 repeating patterns to complete the sphere.
I did this today and it took me about 6 hours to get through it all. Of course, I practiced on a 5 frequency geodesic last week before tackling the 9 frequency. Also, expect your machine to cry. The mates alone brought my machine to a crawl, and I'm running a dual hyperthreaded Xeon workstation at 3.2 GHz, 2 GB RAM, and a FireGL X1 AGP Pro display adapter. This model is a monster, but it's pretty cool to look at when you finish.