I agree with you Aeris...
I also use the FireGl at home. I have spent some time on it, but mostly on the antialiasing issue. (only works corectly on first document opened).
Well, on the quadro FX 1000 card I have at work, it does not work at all.
Ok, to the point... Know what you are paying for.
When you pay the extra cash, you do not buy extra performance or stability. You buy future developement of proffecional cards/chips, and drivers for professional applications. Maby also support to a certain extent. The reason that both gaming and proffesional features exists on the same chip is because it´s the most rational way for the chip developers to do it that way.
Not all have unlimited budgets when it comes to hardware. It is a wonderful chance to get great performance at low cost. You get the performance, but you dont get the support. When it comes to support, my experiences are not good. In cases where I have been entitled to support, My problems have NEVER been solved. Not once. Maby I´m a difficult customer, or just plain stupid, but the effort put into support by any company in the hardware business seems minimal nowadays.
I don´t blame ATi or Nvidia for doing it the way they are, the professional card business is wery lucrative, but it would be better if the professional cards were forced out of the market.
It would force the application makers to adept to the gaming standards and would push forward the standardisation of 3d applications and games. One unified standard would be best for all parts. It would make it easier to make both applications, games and hardware. Less application specific "fixes" would be needed in the drivers, and less hardware specific workarounds would be needed on the application side. It also would make it more difficult to pull the kind of trick solidworks/nvidia have done with the Realview feature.
This is all bad. It destroys the competition, essentially giving nvidia a monopoly situation on the solidworks application. Ati could probably very easy make similar shaders, or a "wrapper" allowing the nvidia shaders to run on ATI cards. (this have been done with most of the Nvidia tech demoes by ATI and vice versa) The cost or deals between solidworks and nvidia is probably preventing them from doing it.
So, help the community by using the softQuadro and SoftFireGl drivers ! And give a warm thoght to Unwinder (rivatuner maker) as you spin those 5000+ part assemblys !