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Assembly pocket piece of crap

  • Thread starter Thread starter Wallybanger
  • Start date Start date
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Wallybanger

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I've created tonnes of Assembly pockets before and they have never come in as solids before :mad: Any idea how to make this god damn pocket work as a pocket and not a pad? :mad:

Man, Catia makes me madder than just about anything else I can think of
 
Look in the tree at each part the pocket effects, and look closely at the icon for the PartBody where the pocket is.

If the green gear icon has a yellow '+' sign, than all the features behave as expected.

If the green gear icon has a yellow '-' sign, the PartBody is 'negative" and all features in it will behave with reverse polarity. As you said; pocket works as a pad.

To avoid this situation, don't have material removing feature (Pocket, Groove, Slot, Hole) as the first feature in the PartBody

If you have to have 'negative' PartBodies, then do a Boolean Assemble in order to have the pockets behave as pockets
 
Look in the tree at each part the pocket effects, and look closely at the icon for the PartBody where the pocket is.

If the green gear icon has a yellow '+' sign, than all the features behave as expected.

If the green gear icon has a yellow '-' sign, the PartBody is 'negative" and all features in it will behave with reverse polarity. As you said; pocket works as a pad.

To avoid this situation, don't have material removing feature (Pocket, Groove, Slot, Hole) as the first feature in the PartBody

If you have to have 'negative' PartBodies, then do a Boolean Assemble in order to have the pockets behave as pockets
Thanks MC. I had a look at it but couldn't really figure it out. there was no negative body. We use a program called Viva to automatically assemble some models and it can be a real useless PITA some times. I ended up deleting the features I was pocketing and installing new ones and the problem just went away.
 
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