sundevil98
Mechanical
- Apr 5, 2001
- 52
I'm wondering if there's an easy way to model some "liquid" in Pro/E.
For example, say I am modeling an airplane. Within the hull, there are a lot of nooks and crannies filled with some small assemblies. I'd like to be able to fill the body full of "fuel" so that it fills up all the empty space. Is there an easy way to do this?
Likewise, it'd be great if I could have the solid fuel model behave like a liquid in order to see how the pitch of the airplane and the sloshing of the fuel affects the CG of the airplane.
Is this at all possible? Does anyone know of any other sort of tool that I could use to accomplish this?
Thanks
For example, say I am modeling an airplane. Within the hull, there are a lot of nooks and crannies filled with some small assemblies. I'd like to be able to fill the body full of "fuel" so that it fills up all the empty space. Is there an easy way to do this?
Likewise, it'd be great if I could have the solid fuel model behave like a liquid in order to see how the pitch of the airplane and the sloshing of the fuel affects the CG of the airplane.
Is this at all possible? Does anyone know of any other sort of tool that I could use to accomplish this?
Thanks