macPT
Mechanical
- Oct 22, 2002
- 607
I all
I need to make a presentation of a PV power plant. I am using Animation with a floating camera to "walk through" the plant. I am new to this task. I am using SW2008 SP4.0 and Animation in RealView mode (I am not using PhotoWorks).
I looks great, but I am experiencing some anoying problems that can ruin an otherwise great presentation:
- detail missing: some details are missing (some small parts or subassemblies) and it seems that SW takes total control over it without rules (some parts are missing in one animation and are present in other). Is there a place where I can control it ?(like the level of detail in assemblies?) Is it related to graphics card?(please note thate these missing details are set to be visible, even if they don't show)
- details sudenly missing: when walking arrond, there are details (parts and sub assemblies) that are sudenly missing and reapear a few seconds later (between 2 key points). I think it can be related with the distance between camera's lense and bodys. But I can't realy discover a cause/effect relation (having a higher distance does not allways solve). Can I realy control this? Again, can it be graphics card related? (please note thate these missing details are set to be visible, even when they disapear)
- tilting camera: in some cases (again, I can't find a cause) the carmera tilts 90 degrees between 2 key points, neither of them with tilting angles. I can usualy control this issue by changing a litle bit the walking path.
So, can you help giving me hints about solving these problems and about using best practices for Animation? Do you know any toturials?
Regards
I need to make a presentation of a PV power plant. I am using Animation with a floating camera to "walk through" the plant. I am new to this task. I am using SW2008 SP4.0 and Animation in RealView mode (I am not using PhotoWorks).
I looks great, but I am experiencing some anoying problems that can ruin an otherwise great presentation:
- detail missing: some details are missing (some small parts or subassemblies) and it seems that SW takes total control over it without rules (some parts are missing in one animation and are present in other). Is there a place where I can control it ?(like the level of detail in assemblies?) Is it related to graphics card?(please note thate these missing details are set to be visible, even if they don't show)
- details sudenly missing: when walking arrond, there are details (parts and sub assemblies) that are sudenly missing and reapear a few seconds later (between 2 key points). I think it can be related with the distance between camera's lense and bodys. But I can't realy discover a cause/effect relation (having a higher distance does not allways solve). Can I realy control this? Again, can it be graphics card related? (please note thate these missing details are set to be visible, even when they disapear)
- tilting camera: in some cases (again, I can't find a cause) the carmera tilts 90 degrees between 2 key points, neither of them with tilting angles. I can usualy control this issue by changing a litle bit the walking path.
So, can you help giving me hints about solving these problems and about using best practices for Animation? Do you know any toturials?
Regards